Goose Hunt in
bridging the gap between the museum’s historical vault & its contemporary ambitions
Goose Hunt is one of two interactive games (‘Collection Games’) which transforms the traditional experience of viewing artwork in a museum into a routine of play by referencing the ease of interaction and engagement of classic gaming. Inspired by M.C. Escher’s woodcut ‘Day and Night’ (1938), which depicts the flight of a flock of geese, and Nintendo’s classic video game ‘Duck Hunt’ (1984), the personal gaming experience is elevated to an environmental proportion of interaction. It exists across two adjacent walls for 30 square meters of gameplay surface.
This unconventional approach to exhibition design triggered otherwise passive visitors to interact with the content, becoming active participants in the exhibition. Positioned adjacent to Escher’s woodcut, the interactive component allowed an entry into the traditional aesthetic experience and offered a coherence of vision expressed in contrasting, yet equally valid, representations. The familiarity and intuitive operation of Wii controllers was not only utilized, but expanded upon. Our research led us to develop, design and fabricate modules which could project high resolution infrared markers (IR), invisible to human vision, on the interior architecture. This development enabled interaction up to 10 meters, elevating couch potatoes to museum performers. Visitors of all ages and interests shared the experience; for some it was their first video game and for others, their first visit to a museum.